A downloadable Simulator for Android

Buy Now$25.00 USD or more

First of all, thanks to our old followers and a warm welcome to our new ones! We weren't wasting our time even for a moment and we won't in the future.

Nymph Queen (Formerly Aurora) is an interactive erotic simulator for handheld devices that's aimed to create a perceptional bridge between the virtual actress and the user. It features special sound effects to achieve the benefits of binaural stimulation sounds without the immersion-braking noise of loud sine-waves.

Binaural Beats is a sound-therapy technique focusing on the hz difference between sounds played in right and left ears. With correct calculations an entire world of stimulations can be achieved and that is in focus of this project, also working on achieving the best results on a subtle, hidden level of volume for comfort and aesthetics.

In our free demo everyone can try the compatibility with their device and the experience before diving deeper. It is designed for male users, but the effects apply to everyone in a certain way. The app is still in a beta state, for it has full functionality, but it is intended to make a final cut on the fine-tuning, customization and immersion-side of it.


Aurora knows many tricks to indulge one, and each of these have their own reflections in our binaural simulation, making her presence and touch almost real. (actually real on the level of neural perception)


The effects are now completely synchronized with the action's type, pace and intensity, using a specialized and optimized method of sound generation at runtime with complex and diverse brainwave patterns to work with - as a result of several years of study, testing and experimenting on the field for best results - to feel real connection. The sounds are adjusted to be subtle and low-profile, opposing generic usage of binaural beats, however intense and distinct results can be noticed quickly for the majority of people who are not immune to binaural beats in general.

MEANT TO BE USED WITH HEADPHONES OR EARPHONES FOR INTENDED RESULTS.




Aurora is a dynamic 3D actor with detailed modular body physics and diverse animations optimized for smooth performance on mobile devices for a more realistic experience.

Body touch/grab features are now a standard at us and this app follows this rule as well on a few spots such as head, breasts and bottom. The focus however is on what she is doing, so these can be considered as an extra fun feature. (Maybe these might be exploited further as well in updates, and we intend to build on these features in long-terms but not major priority this time)



Aurora's appearance can also be altered. Six makeup variants and dozens of skin tones and breast types are available already.

(upcoming hair and outfit sets under construction)



The application features several types of actions to choose from.

Most of these - all when finished - have distinct levels of different techniques regarding to tone, intensity, depth, roughness and other factors, and all of these have 12 levels of pace, which is not a strict speed value, but in most cases a randomized/organic orientation with freedom and variability in it for a more natural and immersive feel.

On top of that an adjustable session timer is included, that controls and plays extra waves regarding to.. well.. the progression. These together offer a completely unique, intense and ergonomic experience



For those, who tried the early version of Aurora, this is not a simple visual patch, but a toe-to-tip makeover of the software, actor and applied methods.

The app is now powered by a more advanced render pipeline for more appealing and optimized visuals. Several graphics options are available in the settings menu for optimized run on a wide range of devices (even made in 2017) from two major shading models (Low end, High-end), trough two layered resolution adjustment to multiple post-processing effects including Bloom, Radial blur and even Depth-of field.

The new actor model is optimized for much better performance, flexible and multi-layered animations, more detailed body physics, nuanced facial expressions and detailed morphing while supporting the realism-oriented art style. These capabilities can be richly exploited in future projects as well.

The new dynamic actor controller framework and the optimized real time sound wave generator module allows us to craft and implement any type of interaction on any pace or pattern we want, along with its fitting binaural beat equivalent, giving a completely flexible and immersive result. It takes some additional time to finish the action palettes, but now it's a clear task to accomplish, not an obscure expedition of know-hows anymore.

The implemented facial controller makes way to multi-layered and situation-based facial expressions that adapt to the current action and intensity, as well as having a level of unpredictability, imitating actual emotional and mood changes within the actor's head.

Some additional work is needed to fully finish the project and to move on to our other ideas after that, but this is a promising setup with endless possibilities, designed and aimed to create advanced dynamics and immersion in erotic simulations.



In regard of this particular project, the main focus now is on filling the the gaps in the diversity and organic feel of each action and their sub-tones - which is tweaking and design mostly - and to extend Aurora's customizable features as soon as possible to reach her complete and definitive state that fits our core vision. Then to extend her facial and vocal behavior as well, to reach a more realistic and organic level, reacting in diverse and and nuanced way to everything happening to her or what she makes happen to you. Which is also a matter of tweaks and adjustments mostly, but a more time-consuming one. And of course we constantly experiment with new methods to improve the binaural feature to make Aurora's touch as real as possible.

In longer terms we have a solid technical fundament now to work with - in skills, knowledge and code as well - and that can be applied in more complex projects, weaving our unique solutions and features into larger scope games with actual gameplay or story, and that is something we are already excited about. Your support helps us to proceed further and allows us to spend more time on our work here, and that makes us grateful.

We had suggestions earlier to be more active and more present in social media and forums, making even our own forum on Discord. These are all good ideas and they are intended to be accomplished, but our first-of-all task is to proceed with the development on a higher speed this time, to have things to talk about : )


If you would like to know more about binaural beats, binaural sound effects, their use, possible side-effects, there are many public sites with detailed explanations on the topic. Don't blame us if you feel like being immune. In our free demo everyone can try the compatibility with their device and the experience which is designed for male users, but the effects apply to everyone in a certain way. The app is still in a beta state, for it has full functionality, but it is intended to make a final cut on the fine-tuning and immersion-side of it. (Including more detailed animations, breath and expressions, and a few more action types in the future which are still in the lab to create). To get used to the effect might take some time for some people.

Like always, In the comment section you can let us know about your impressions, thoughts, possible ideas what kind of alterations would make the app more suitable for your needs. All ideas will be evaluated. Misleading/untrue ranting about the product's quality, trolling and intentional insults won't be tolerated though.


Enjoy yourself and thanks for your support!



Crucible Softworks
StatusIn development
PlatformsAndroid
Publisher
Release date Sep 28, 2023
AuthorCrucible Interactive
GenreSimulation
Made withBlender, Unity, Audacity, GIMP
Tags3D, Adult, Erotic, Hentai, Lewd, NSFW, nude, Porn, sex
Average sessionDays or more
LanguagesEnglish
InputsTouchscreen, Smartphone
AccessibilityHigh-contrast

Purchase

Buy Now$25.00 USD or more

In order to download this Simulator you must purchase it at or above the minimum price of $25 USD. You will get access to the following files:

NYMPH QUEEN Beta v1.1.1 APK 248 MB
NYMPH QUEEN Goodies RAR 23 MB

Download demo

Download
NYMPH QUEEN Beta DEMO v1.1.1 APK 240 MB

Development log

Comments

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Can't install demo on my s24 ultra

(1 edit) (+1)

Just tried out the demo. It's surprisingly smooth and aesthetic. For a mobile simulator. Sound effects and various settings. Still i would like to know if it's getting updates before i go for the full version for the price is quite high (for me an Asian)

(+5)

You guys still working on this game?

“updated 17 days ago”

(+2)

Any news on a future update?

(+1)

Good I checked demo version, not compatible on S24 ultra

(+1)(-1)

Hello Crucible, long time no see, how is the project going ?

(+3)

When is the new release, showing not compatible with my phone

(+1)(-1)

Is there any way to get a new release of the v 1.1.1 apk compatible with the latest Android version (ideally 14)?

(+3)

says not compatible i have s24 ultra oof

(1 edit) (+3)(-1)

For the next release, a 64-bit build would be better, latest Android versions starts to not allow installation of 32-bits app and I can no longer install the v111 beta

(9 edits) (+4)

A lot of time has passed indeed, and your doubts are understandable. The new movement/behavior pattern system intended to replace to current version is still in development. Beyond updating the Nymph Queen, this module is intended to be the final formula, that's flexible and streamlined enough to work with in long terms, similar to how other games and teams have a core logic for handling different features, like combat and enemy behavior. Besides, the current released version of this system that controls both movement pattern logic and facial/vocal reactions is still too limited in terms of handling numerous reaction types and weaving them together to have a satisfying level of organic feel, which would be the major goal to get rid of the robotic shifts and repetition and its limitations/complicated editing surface. One of the most important aspects of this project (and our global mindset) is to improve immersion in the actor's behavior and we want to make this a full circle now, that requires no further inventions just depth in detail in the future.

The logic of the new system is laid out, but implementing it is time-consuming with dead ends from time to time, and with us getting overambitious at some points. This task is in highlight now. Many things in code are rebuilt (rebuilding) from ground up again to keep the strong and replace the weak parts of the app. We were expecting much faster progress but like always being said, future is always in flux, and unfortunately we are bound to attend to other duties as well. There is no intention of cancellation at all, we just simply want to bring our best effort to reach the intended definitive quality of this project (especially after such a long wait from you all). Also it would be difficult to cut out an actual update release from this mass now because many things in code are interconnected.

Your interest is honestly appreciated, we love this project at least as you do, and we hate to disappoint you. We cherish this project with all its artistic and technical aspects as a gateway and foundation of many new possibilities in the genre on other platforms as well, for there are concepts and half-done solutions for larger PC projects as well which we would love to pick one of to work with finally.

Along with this code network, the optimization and visual aspects are improving too, hopefully satisfying you when the update is public.

It would be bold or unfortunate to tell a date in these circumstances, but we are nearly at the finish to make a nice solid piece of work, but a strict deadline can't be promised in this situation. That's what can be said.

As always, Thank you all for your interest, appreciation and support.
Work is in progress with hard efforts, hopefully it won't take much longer.
Take care


I think the lack of communicative updates is something I'm personally more concerned about.

No Twitter or other social media for interaction with followers or those who have purchased on itch. 

No Patreon or other crowdfunding/donation & communication connection.

Too many times have I seen something with great potential fall off the map in a similar way to this.

Devs being extremely ambitious and possibly getting buried/burnt out. And not being able to put out regular working updates, so they don't communicate.


Please if you want people to trust that the development of this game is active. 

At minimum set up a Twitter. 

Ideally a Patreon or SubStar & a Trello board. 

And communicate what is being worked on regularly. Check in at least once a month. Show graphical updates. Discuss advances in the coding &/or UI functionality. Ask the indie gaming community for advice openly if you face roadblocks or struggles.

As a game dev. Part of gaining trust is showing an active presence.

If you simply dig in and are working on it for months on end but in silence, people will not have faith in you or your project.

Because they've been let down way too many times.

This project seems amazing. I want to see it grow and succeed. 

Silent indie Devs often don't. 

So please don't be a silent Dev. Don't be part of that pattern.

Deleted 265 days ago
(+2)(-1)

you got downvoted because 80% of comments here are you spam posting the same copypasted  "queen wants to be fulfilled." cringe. Be patient, play other hornball games for now and stop harassing the devs. Game development is expensive, hard work and very time consuming and even more so for small indie teams. Let em cook fam

(+1)

Wann kann kommt das nächste Update?🥵🥺

Hello Crucible ! Almost 3 month since the planned release for the major update, when can we expect to hear any news from your studio?

(+1)

Is there any way to have a new release date for the next patch ? Can't wait to see your work !

(1 edit) (+4)

Thank you for your interest and care about the Nymph Queen. The project is still completely alive and we spend as much time as we can to proceed with it. Development and solution experiments come with dead ends from time to time and this leads to delays which we dislike at least as much as you do.
Some additional days are required for final adjustments. We try to be quick, but quality is in focus. We can't wait to show you the refinements. Thank you for your patience and understanding.


(+1)

Thanks. kinda figured you hit a snag but were still on it. This is a big, unique, high quality project so take youre time if you need it. Was just curious how big a snag and if i should expect a big wait but it looks like you got things covered. :)

(1 edit) (+1)

Any progress updates or rough estimates on when update is coming? Not asking for promises or anything exact. Just wondering if its still on track to come out soon or got pushed way back.

(2 edits) (+2)

Thank you all for your interest and comments. We are very glad to see such appreciation from you. A major update is intended to be finally released on the weekend of 26th November. This is not a strict deadline but an intended date though (for the main priority is to connect all "wires" in the proper way). The design and production of the content takes time but hopefully it will worth waiting. Until then. Take care and stay tuned!



I can't wait, hope (that's how i named her) is waiting me... haha

(+1)

Is it coming soon? Any last moment trouble with the release?

(+1)

They are enjoying the game by themselves that explains why the launch is delayed

Do you guys have socials ? So we can follow news from the development etc

Welp, I tested it out and ended with good times, I can't wait to see the final result!! Also a PC port shouldn't be bad at all with VR support of course but those are for the future. 

Does this work on the pc android simulator?

Esse games e nota 1000

Will there be 64bit version? Many new phones don't support 32bit anymore.

Wow! This is pretty amazing. I can't wait to see what else you add! I'd love to see more natural and varied responses to the various actions. Ie, choking during oral, or maybe if you add anal, she might start off making noises one might associate with pain, and then gradually start getting into it. It's really good as it stands right now, but there are limitless possibilities in the future. 

(+1)

Any possibility/consideration for VR functionality (UI)?

Cuz this could be even more amazing than it already seems with that.

(-1)

Any plan to have this release on PC?

(1 edit)

We are focusing on extending the android version right now, but it is under consideration.

Is this a one time purchase for future updates? or is it only for the beta?

Love the demo btw looking forward to the updates :)

(+1)

We are glad you like the demo so far. Yes, it is a one time purchase to have access to the latest full version, no matter if it's beta or not.

(+1)

Sweet, might buy it then. It is already running well on my ROG 6 Pro (Probably overkill).

Good job team!

Thank you.

(+1)

Hey Crucible!


I just stumbled upon your post while going through some recent nsfw game releases, and I couldn't be more excited. I honestly thought you were gonna give up on the game, and I'm not alone in that.

Seriously, your game's like a breath of fresh air in a sea of mediocre hentai stuff. The gameplay and the improved attention to detail are all top-notch. Couldn't help but bust one out after exploring through it lol.

I hope you had a good break and got all the rest and inspiration you needed. Now that you're back, I can't wait to see what you have in store for us.

Wishing you all the best as you dive back into this.

Cheers,
Curreye

(3 edits) (+1)

Thank you for your kind words and for your long appreciation.
We are glad that you enjoy our improvements. There were chaotic and critical periods indeed, but all those were about to reach this point finally, and to bring closer what is coming.
We wish you all the best.


(1 edit)

Will there be a "climax" action? Or did I just miss it? 😂

(3 edits) (+1)

Reasonable question, however 'Climax' shouldn't be considered as an "action". Aurora's responses to the action will be extended soon enough including this topic as well, we didn't put such a thing in (along with other things) yet only because a half-done one would look worse than nothing. Many things feel machine-like or automatized yet, but the goal is to get rid of that feel as much as possible. Stay tuned, we are about to update things pretty often this time.

Can't wait for it ^-^

Thank you

Please make this game tutorial 🙏 🙏 🙏