[QUESTION] Do you need 'LOW' shader complexity option?


The already available option to set Shader Complexity to 'Low' is a way to make the app more optimized and suitable for older/less advanced devices.

This includes an entirely separate way (and a twin graphics profile with a significant amount of additional assets and data such as shaders, material profiles, textures, etc..) to manage visuals with methods like "fake lighting" using shader tricks to make the illusion of having lighting without actual light-shadow dynamics.

We started wondering if this is necessary for you or how many of you actually rely on this option for better performance on your device, so let us know if you want this option sustained in the updated version.

We intend to keep it in long terms but if current users have no need for it, we will handle it on lower priority on our to-do list, for it comes with additional adjustment tasks for upcoming visual content.

In lack of any sign of need from you, this technical feature might be COMPLETELY CUT FROM THE UPCOMING VERSION, re-implementing it later.

P.S.:

This feature makes any change only if you set this slider to the left. If you didn't have to do so to reach stable frame rate or to avoid jittering, you're good to go without it.


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Comments

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(+1)

OK, so with shader I have 29 to 30 fps but with shadows I only have 16 to 20 fps

(1 edit)

Fair enough, thank you.

The same for me on Xiaomi Redmi Note 13.

I don't know it. I guess so. I would like to have this inside to possibly increase stability
(1 edit)

This feature makes any change only if you set this slider to the left. If you didn't have to do so to reach stable frame rate or to avoid jittering, you're good to go without it.